Monsters x20:
3x Dasher
3x Fear Monger
2x Diamond Dude
2x Dreadmaster
2x Captain Tenacious
1x Plasma
1x Dogma
1x Doom Lord
1x Double Dude
1x E-Hero Ocean
1x Cyber Gymnast
1x Marauding Captain
1x Freed The Matchless General
Spells x11:
3x Clock Tower Prison
2x Stray Lambs
2x Cyclone Blade
1x D-Spirit
1x Lightning Vortex
1x Heavy Storm
1x Scapegoat
Traps x9
3x Destiny Signal
2x D-Shield
1x D-Chain
1x D-Counter
1x Bottomless Trap Hole
1x Torrential Tribute
Why wont my destiny deck win?security
You need fewer D-Heroes and more helper Warriors. I know its tempting to just throw some D-Heroes together and call it a deck but that tactic just doesn't work. Take a close look to the D-Heroes. Which D-Heroes work together the best? Just because cards have the same theme doesn't mean they will work well together. Just look at all the unused Chaos support from Invasion of Chaos or Neos and the original E-Heroes. What I'm trying to say is that you need to focus the deck around a few cards rather just stuff it to bursting with D-Heroes and their support. Most D-Hero support sucks. I recommend you use generic Warrior support like Reinforcements of The Army and Th Warrior Returning Alive. The trap-based support is doomed to fail due to the recent prevalence of Royal Decree and Jinzo. Put in more useful traps like Sakuretsu Armor or Dust Tornado.
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