Thursday, October 1, 2009

Why wont my destiny deck win?

Monsters x20:



3x Dasher



3x Fear Monger



2x Diamond Dude



2x Dreadmaster



2x Captain Tenacious



1x Plasma



1x Dogma



1x Doom Lord



1x Double Dude



1x E-Hero Ocean



1x Cyber Gymnast



1x Marauding Captain



1x Freed The Matchless General



Spells x11:



3x Clock Tower Prison



2x Stray Lambs



2x Cyclone Blade



1x D-Spirit



1x Lightning Vortex



1x Heavy Storm



1x Scapegoat



Traps x9



3x Destiny Signal



2x D-Shield



1x D-Chain



1x D-Counter



1x Bottomless Trap Hole



1x Torrential Tribute



Why wont my destiny deck win?security



You need fewer D-Heroes and more helper Warriors. I know its tempting to just throw some D-Heroes together and call it a deck but that tactic just doesn't work. Take a close look to the D-Heroes. Which D-Heroes work together the best? Just because cards have the same theme doesn't mean they will work well together. Just look at all the unused Chaos support from Invasion of Chaos or Neos and the original E-Heroes. What I'm trying to say is that you need to focus the deck around a few cards rather just stuff it to bursting with D-Heroes and their support. Most D-Hero support sucks. I recommend you use generic Warrior support like Reinforcements of The Army and Th Warrior Returning Alive. The trap-based support is doomed to fail due to the recent prevalence of Royal Decree and Jinzo. Put in more useful traps like Sakuretsu Armor or Dust Tornado.

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